War!


(Event, Epoch 1, recycles)

Declare War on any player. Each player rolls one die. Nationalism and Military Advantages modify their owner's die roll by +1. Highest total gains one Misery, lowest total gains two Misery. The difference between the modified die rolls is the amount of supportable •s the loser must cede to the winner (loser's choice). If tied, both sides gain one Misery and continue resolution in each succeeding round of the Play Cards phase until one side wins.

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Kevin Martin
kbmartin@post.harvard.edu
Updated 6/8/2000